Salve-se Quem Puder (Cancun City Storm) / Globo TV
3D City modeled over scanned images to recreate a flooded Cancun scenario for another open broadcast show of Globo TV. Hundreds of assets were scattered on the scene to populate the city during the flood such as trees, damaged vehicles, light poles, garbage cans, etc.
- Function: Modeling, Look development, Lighting and Scattering.
- Tools: Autodesk 3ds Max/Autodesk Maya/Adobe Photoshop/Itoo Forest Pro/Arnold Render.
