Broadcast Media

“Fructis Stop Queda”
Work developed for the product launch.
Customer: Sim Filmes (2010).
Function: Creation and development of the vignette.
Tools: Adobe Photoshop/Adobe After Effects.

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“TV Record”
Works developed for the Record TV Rio open-channel.
Customer: Record TV (2009).
Function: Creation and development of vignettes and animations.
Tools: Autodesk 3ds Max/Adobe Photoshop/Adobe After Effects.

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“Terra: Vida ou Morte”
Opening scene from the TV show "Terra: Vida ou Morte" about global warming for TV Vanguarda.
Customer: Cia de Design/TV Vanguarda (2008).
Function: My role was to produce and develop animations, special effects and composition for the opening scene.
Tools: Autodesk 3ds Max/Adobe Photoshop/Adobe After Effects/Wondertouch particleIllusion.

“Big Brother Brasil”
Works developed for the 8th Brazilian version of the “reality show” Big Brother Brazil.
Customer: Globo TV (2008).
Function: My role was to produce and develop advertisement animations.
Tools: Autodesk 3ds Max/Adobe Photoshop/Adobe After Effects/Wondertouch particleIllusion.

“Globo News”
Works developed for the weekly TV show "Ciência e Tecnologia" from Globo News channel.
Customer: Globo TV (2008).
Function: My role was to produce and develop advertisement animations.
Tools: Autodesk 3ds Max/Adobe Photoshop/Adobe After Effects/Wondertouch particleIllusion.

Games

“Ship Game”
Ship Game is a 3D spaceship combat game set inside a complex tunnel system. The Ship Game is a starter kit developed with XNA Game Studio Express, the new and awesome game development solution from Microsoft, targeted primarily at students, hobbyists, and independent game developers. XNA Game Studio Express allows you to create games for both Windows and Xbox 360. For more info, head over here.
Customer: Microsoft Corporation (XNA Creators Club).
Function: I was responsible for creation and development of Menus, HUD (Heads-Up Display), Weapons, Powerups and Effects.
Tools: Autodesk 3ds Max/Adobe Photoshop/Wondertouch particleIllusion.

“Conquista de Titan”
3D multiplayer game that simulates a fictitious space environment serving as stage for a race between two virtual pilots from Saturn to Titan, one of Saturn's moons. The dispute were pre-recorded on a open-channel TV.
Customer: Program TV Xuxa of Globo TV.
Function: I was responsible for creation and development of textures, effects and 2D art of the game and a some of the 3D art.
Tools: Autodesk 3ds Max/Adobe Photoshop/Autodesk Combustion.

“Taikodom”
Taikodom is a Massive Multiplayer Online Game (MMOG) based in the universe developed for Hoplon by the science fiction writer Gerson Lodi-Ribeiro. It's an action game modeled in real scale, where players have the freedom to pilot ships and to organize themselves in corporations all inside this "persistent world". The game still is in development.
Customer: Hoplon Infotainment (www.taikodom.com.br).
Function: I was part of the art team developing textures, effects and 2D art in general.
Tools: Autodesk 3ds Max/Adobe Photoshop/Editor of the "engine" licensed by the game.

Character Design

“Batman” (work in progress)
Character inspired by the facelifted animated series "Batman: The Animated Series". Still in phase of production, this is my first one (for the time being :p) 3D character, the modeling is practically finished, then I will start to work on shaders, textures and finally the setup for animation. I always desired to work with 3D character design but for one reason or another I always ended up pushing this process for the next day because of lack of time. Although I'm still starting up and determined to dominate this art; many characters will come, so wait up! ;)
Tools: Autodesk 3ds Max/VRay Render/Adobe Photoshop.

   

Architecture (Electronic Mockups)

Works developed starting off with 2D CAD projects. All the digital mockups are 3D models and have as primary objective the advertising campaign and launch of the yet to be finished (constructed) property.
Customer: Main constructors of Niterói and Rio de Janeiro.
Tools: Autodesk 3ds Max/VRay Render/Adobe Photoshop.

   

Multimedia

Interactive 3D multimedia system of information design developed for kiosks with touchscreens containing the following functionalities: interactivity; generation of photorealistic scenes; virtual animated walkthroughs, 3D realtime renderings of environments; exhibitions of videos, pages with photographic and textual contents and integration with the web portal of the Superior Court of Justice on the Internet.
Customer: Superior Court of Justice (STJ - Brasília).
Tools: Autodesk 3ds Max/Adobe Photohop/Adobe Premiere/Macromedia Dreamweaver/Macromedia Flash/"3D Engine" of authorship of Fabio Policarpo for the realtime 3D renderings of scenes.